These are some screencaps from our Wii TPS prototype. I was Lead Artist on this Sci-Fi shooter. I didn't model or texture anything in the level. That was done by our exceptionally talented environment artists; Rich Schritter and Kue Xiong. I did provide art direction and delegated tasks for the project, as well as handling the baked lighting of the terrain and the dynamic lighting in-game for props and characters. I also created the animated skydome.
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These are some screencaps from our Wii TPS prototype. I was Lead Artist on this Sci-Fi shooter. I didn't model or texture anything in the level. That was done by our exceptionally talented environment artists; Rich Schritter and Kue Xiong. I did provide art direction and delegated tasks for the project, as well as handling the baked lighting of the terrain and the dynamic lighting in-game for props and characters. I also created the animated skydome.
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