craigwoidaart@gmail.com
Craig Woida
2D/3D Artist                  

E-mail: craigwoidaart@gmail.com
Portfolio: www.craigwoida.com
Linked In: www.linkedin.com/in/craig-woida-artist


Objective:

A position requiring traditional and digital art-related skills, in the field of design, illustration, 3D
modeling, animation, for entertainment or educational productions.  Bringing over 20 years of
experience, shipping titles for Mobile, Web, Console, and PC platforms.


Experience:

Zynga, San Francisco, Calif,  2009-2016

Empires and Allies,  Mobile Devices
Principal Artist:  Created concept art, 3D models, and textures for various assets,
focusing primarily on vehicles, troops, buildings and decorations.

FarmVille, Facebook
Art Director, Lead Artist: Created original, initial concept art and numerous in-game
assets for the game and for marketing.  Worked with company recruiters in hiring of the art
team members. Oversaw visual direction. Reviewed art created in-house and through
remote companies. Worked with art team members on career development plans.
Worked with programmers and designers to develop new game features.

FarmVille2, Facebook
Interim Art Director:  Helped guide initial visual development.
Oversaw and reviewed artwork created for the game.  Created concept art.  Created Art
Style Guide documentation.  Interviewed art team candidates.


Locomotive Games, THQ,  Santa Clara, Calif, 2006-2008


Ratatouille, PSP
Senior Artist:  Modeled, textured, and lit environments and props based
on Pixar’s film.

Red Faction: B.E.A.S.T., Wii, canceled.
Assistant Art Director:  Delegate tasks, provide artistic and technical guidance to the
other artists.  Modeled, textured, and lit, environments, vehicles, and props.


Electronic Arts, Redwood City, Calif, 2003-2006

The Godfather; the game, Playstation2, Xbox, PC
Senior Artist:  Designed, Modeled and textured thirty cars and trucks from the 1930s
through the mid-1950s with full interiors, functioning doors and damage states.

The Lord of the Rings; the Third Age, Playstation2, Xbox, PC
Environment Artist:  Modeled and textured environments based on the
"Lord of the Rings" movies.

The Lord of the Rings; Return of the King, Playstation2, Xbox, PC
Environment Artist:  Modeled and textured environments based on the third
"Lord of the Rings" movie.


The 3DO Company, Redwood City, Calif,, 1998 to 2003

Cubix; Robots for Everyone, GameCube, canceled.
Senior Artist:  Built and textured robot character models based on the  TV show.
Worked with programmers on new material technologies with Renderware.

BFM; Big Friggin’ Monsters, Playstation2, canceled.
Senior Artist:  Designed and created 2D and 3D artwork for a game based on ‘50s
’60s monster movies. Worked with programmers on new material technologies with
Renderware.

WDL:ThunderTanks, Playstation and Playstation2
Senior Artist:  Designed, modeled and textured vehicles. Created level concept
illustrations.  Created models and textures for various level assets.

BattleTanx and BattleTanx: Global Assault, N64
Artist II:  Conceptualized, modeled and textured the vehicles for Global Assault
Created various art assets for levels and power-ups.


Coolhand Interactive, Mountain View, Calif,, 1996 to 1998

Star Wars: Rebellion, PC
General Artist:  Designed, modeled and textured various vehicles and special effects.
Produced static 2D artwork illustrating game events, interface assets, and concept art.


Animated Systems and Design, Palo Alto, Calif,, 1994 to 1996. 

Art Director, Lead Artist:  Created 3D and 2D artwork and character animation for software
demonstration/ sales/ tutorial diskettes and CDROMs for IBM, Lotus, Logitech, SCO,
Digital, IMSI, NEC, FileNet, and other corporations.


Freelance Artist,. 

-Created livery concepts for Crawford Performance
-Created concepts for clothing line for I-Speed USA
-Created vehicle illustrations for the Branson Z-Fest automobile festivals from 2007-2012.
-Logo Designs: Rally Extreme Inc, Triple Caution, Last Ditch Racing,  I-SpeedUSA,
-Cartoon illustrations for Lesher Communications, Contra Costa Times in Walnut Creek, Calif,


Tools:

Pixelogic ZBrushAutodesk Maya Substance Painter
Adobe Photoshop      Adobe Flash      Unity
Traditional Illustration Microsoft Word and ProjectGoogle Docs

Asset Management: Perforce, Git, Alienbrain, etc.


Education:  

Associate Degree, Applied Sciences - Masters Institute, San Jose, CA
Associate Degree, Fine Arts - Diablo Valley College, Pleasant Hill, CA



References available upon request
CraigWoidaOnlineResume20170407.pdf
CraigWoidaOnlineResume20170407.pdf
CraigWoidaOnlineResume20170407.pdf
CraigWoidaOnlineResume20170407.pdf