Craig Woida
2D/3D Artist
Objective:
A position requiring traditional and digital art-related skills, in the field of design, illustration, 3D
modeling, animation, for entertainment or educational productions. Bringing over 20 years of
experience, shipping titles for Mobile, Web, Console, and PC platforms.
Experience:
Zynga, San Francisco, Calif, 2009-2016

Empires and Allies, Mobile Devices


Principal Artist: Created concept art, 3D models, and textures for various assets,


focusing primarily on vehicles, troops, buildings and decorations.

FarmVille, Facebook


Art Director, Lead Artist: Created original, initial concept art and numerous in-game


assets for the game and for marketing. Worked with company recruiters in hiring of the art


team members. Oversaw visual direction. Reviewed art created in-house and through


remote companies. Worked with art team members on career development plans.


Worked with programmers and designers to develop new game features.

FarmVille2, Facebook


Interim Art Director: Helped guide initial visual development.


Oversaw and reviewed artwork created for the game. Created concept art. Created Art


Style Guide documentation. Interviewed art team candidates.
Locomotive Games, THQ, Santa Clara, Calif, 2006-2008

Ratatouille, PSP


Senior Artist: Modeled, textured, and lit environments and props based

Red Faction: B.E.A.S.T., Wii, canceled.


Assistant Art Director: Delegate tasks, provide artistic and technical guidance to the


other artists. Modeled, textured, and lit, environments, vehicles, and props.
Electronic Arts, Redwood City, Calif, 2003-2006

The Godfather; the game, Playstation2, Xbox, PC


Senior Artist: Designed, Modeled and textured thirty cars and trucks from the 1930s


through the mid-1950s with full interiors, functioning doors and damage states.

The Lord of the Rings; the Third Age, Playstation2, Xbox, PC


Environment Artist: Modeled and textured environments based on the


"Lord of the Rings" movies.

The Lord of the Rings; Return of the King, Playstation2, Xbox, PC


Environment Artist: Modeled and textured environments based on the third


"Lord of the Rings" movie.
The 3DO Company, Redwood City, Calif,, 1998 to 2003

Cubix; Robots for Everyone, GameCube, canceled.


Senior Artist: Built and textured robot character models based on the TV show.


Worked with programmers on new material technologies with Renderware.

BFM; Big Friggin’ Monsters, Playstation2, canceled.


Senior Artist: Designed and created 2D and 3D artwork for a game based on ‘50s


’60s monster movies. Worked with programmers on new material technologies with

WDL:ThunderTanks, Playstation and Playstation2


Senior Artist: Designed, modeled and textured vehicles. Created level concept


illustrations. Created models and textures for various level assets.

BattleTanx and BattleTanx: Global Assault, N64


Artist II: Conceptualized, modeled and textured the vehicles for Global Assault


Created various art assets for levels and power-ups.
Coolhand Interactive, Mountain View, Calif,, 1996 to 1998

Star Wars: Rebellion, PC


General Artist: Designed, modeled and textured various vehicles and special effects.


Produced static 2D artwork illustrating game events, interface assets, and concept art.
Animated Systems and Design, Palo Alto, Calif,, 1994 to 1996.

Art Director, Lead Artist: Created 3D and 2D artwork and character animation for software

demonstration/ sales/ tutorial diskettes and CDROMs for IBM, Lotus, Logitech, SCO,

Digital, IMSI, NEC, FileNet, and other corporations.
Freelance Artist,.

-Created livery concepts for Crawford Performance

-Created concepts for clothing line for I-Speed USA

-Created vehicle illustrations for the Branson Z-Fest automobile festivals from 2007-2012.

-Logo Designs: Rally Extreme Inc, Triple Caution, Last Ditch Racing, I-SpeedUSA,

-Cartoon illustrations for Lesher Communications, Contra Costa Times in Walnut Creek, Calif,
Tools:
Pixelogic ZBrush


Autodesk Maya


Substance Painter
Adobe Photoshop

Adobe Flash


Unity
Traditional Illustration

Microsoft Word and Project
Google Docs



Asset Management: Perforce, Git, Alienbrain, etc.
Education:
Associate Degree, Applied Sciences - Masters Institute, San Jose, CA
Associate Degree, Fine Arts - Diablo Valley College, Pleasant Hill, CA
References available upon request